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    Unity3D 判断所在平台
    时间:2015-04-20 10:31 来源:Unity之家 作者:unity.jb51.net 浏览:收藏 挑错 推荐 打印
    #ifUNITY_ANDROID
            Debug.Log("Android");
        #endif
     
        #if UNITY_IPHONE
            Debug.Log("IOS");
        #endif
     
        #if UNITY_STANDALONE_WIN
            Debug.Log("WINDOWS");
        #endif


    此外还支持以下的平台


    UNITY_EDITOR

    Define for calling Unity Editor scripts from your game code.

    UNITY_STANDALONE_OSX

    Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).

    UNITY_DASHBOARD_WIDGET

    Platform define when creating code for Mac OS dashboard widgets.

    UNITY_STANDALONE_WIN

    Use this when you want to compile/execute code for Windows stand alone applications.

    UNITY_STANDALONE_LINUX

    Use this when you want to compile/execute code for Linux stand alone applications.

    UNITY_STANDALONE

    Use this to compile/execute code for any standalone platform (Mac, Windows or Linux).

    UNITY_WEBPLAYER

    Platform define for web player content (this includes Windows and Mac Web player executables).

    UNITY_WII

    Platform define for compiling/executing code for the Wii console.

    UNITY_IPHONE

    Platform define for compiling/executing code for the iPhone platform.

    UNITY_ANDROID

    Platform define for the Android platform.

    UNITY_PS3

    Platform define for running PlayStation 3 code.

    UNITY_XBOX360

    Platform define for executing Xbox 360 code.

    UNITY_NACL

    Platform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).

    UNITY_FLASH

    Platform define when compiling code for Adobe Flash.

    UNITY_BLACKBERRY

    Platform define for a Blackberry10 device.

    UNITY_WP8

    Platform define for Windows Phone 8.

    UNITY_METRO

    Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core).


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